Development Donkey Kong 64
following success donkey kong country games in mid-1990s, developer rare built next donkey kong series game upon predecessors gameplay not direct sequel. rare s gregg mayles led effort create 3d donkey kong. development began in 1997 release on nintendo 64 s disk drive add-on, transitioned release on base console after add-on delayed , canceled. team of 16 people worked on title, , additional 8 members assisted in later stages. donkey kong 64 built atop game engine used in banjo-kazooie, , banjo project died down banjo-tooie, staff members joined donkey kong 64 team. rare announced donkey kong 64 single screenshot on website , coverage in january 1999 issue of nintendo power. electronic gaming monthly wrote game playable 1997 electronic entertainment expo, though ign said game debuted @ 1999 event. game demoed @ nintendo s 1999 spaceworld. donkey kong 64 expected bestseller, console s crowning achievement in graphics , sound.
donkey kong 64 first of 2 games require nintendo 64 s expansion pak: console memory upgrade shipped game. upgrade used power optional, high-resolution textures, in case of donkey kong 64, marketed improving game s frame rate , rendering of objects @ distance. according rare programmer chris marlow, company not resolve bug occurred without expansion pak , forced, @ great expense, bundle game memory upgrade. additionally, nintendo said choice bundle, rather selling accessory separately, avoid consumer confusion. rare , nintendo released game in north america in november 1999, , worldwide release followed next month. accompanying game s launch, nintendo offered special bundle of game , console, including game s banana-colored cartridge, required expansion pak, , transparent, green jolly rancher-style nintendo 64 console. donkey kong 64 had little holiday season competition nintendo, company had moved other releases including mario party 2, perfect dark, , pokémon stadium next year.
composer grant kirkhope
grant kirkhope composed game s soundtrack, placing closer tradition of banjo-kazooie of david wise s donkey kong country soundtracks. dk rap, introduces game s character abilities @ outset, conceived , written george andreas, scored , recorded kirkhope, , performed andreas , chris sutherland. designed lighthearted despite being interpreted serious songwriting attempt @ game s launch. nintendo of america ran dk rap contest in fans record own version of rap win prizes including trip company s redmond headquarters.
the game had sizable us$22 million marketing campaign, double typical budget major nintendo release. campaign included 60-second commercial played @ on 10,000 movie theaters during holiday season, , additional advertisements shown on billboards, in print, , on radio. promotional beast tour brought truck outfitted nintendo games across united states, , separate sweepstakes between series , dr. pepper soda advertised in supermarkets. nintendo sought sell 4 million copies of game (1.5 million more legend of zelda: ocarina of time), including million of translucent green nintendo 64 bundles. polled retailers expected donkey kong 64 top console game sold during 1999 holiday season.
donkey kong 64 later became available in emulation on nintendo s wii u virtual console in april 2015 (but not on wii virtual console). among first nintendo 64 re-releases wii u virtual console.
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