Cohen.E2.80.93Sutherland Line clipping
in computer graphics, cohen–sutherland algorithm (named after danny cohen , ivan sutherland) line-clipping algorithm. algorithm divides 2d space 9 regions, of middle part (viewport) visible.
in 1967, flight-simulation work danny cohen led development of cohen–sutherland computer graphics two- , three-dimensional line clipping algorithms, created ivan sutherland.
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